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The government had long since abandoned the people when evacuation was necessary. When word first started getting out that Dubai was under threat of being destroyed by catastrophic sandstorms, it was already too late. Walker can still engage in combat during sandstorms, but orders to Lugo and Adams are drowned out by the storm.Ĭollectibles appear in the form of intel, namely audio-logs and reflections by Walker that provide extra backstory on the events leading up to the storm, the culture of destroyed Dubai and characters central to the plot. At predetermined points in the story, the player will do battle with the elements and be forced to brave the violent sandstorms that destroyed Dubai. Explosive containers can also be found throughout the battlefield, and like grenades, serve a double use as explosive weapons and makeshift stun grenades.
Grenades thrown into sand will kick up a large dust cloud around the blast radius for several seconds, blinding foes not close enough to be killed by the explosion and giving the player an opening to take them out.
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Certain barriers, usually windows and vents with sand seeping through, can be destroyed to dump sand on enemies, the effects of which can range from a small blinding cloud that stuns a few to a torrential downpour that kills several. Sand plays a huge role in The Line's combat. Additionally, context-sensitive prompts allow the player to order their squad to throw flashbangs to blind enemies, as well as revive a downed squadmate. Depending on the enemy targeted, the player can utilize their team's talents in various ways - Adams can throw grenades to take out crowds of enemies at closer range, while Lugo's sniping can be used to suppress enemy snipers, rocket launchers and other insurgents just out of reach. Using a targeting system, the player can order their squadmates to focus attention on a specified target until said target is killed. As the ranking officer of the squad, Walker can issue orders to his two squad-mates. Walker is assisted by Adams and Lugo, controlled by AI. Sandstorms limit visibility, but Walker shoots and soldiers on.
Outside of cover, Walker also has a melee attack that can be used to stun enemies and execute stunned or heavily wounded enemies with a brutal up-close kill.
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Walker is able to carry two weapons plus three of each of the game's three grenade types: frag, sticky and stun. The game offers several different weapon types including rifles, pistols, machine guns, and shotguns, many of which contain secondary functions and enhancements to increase the player's options ( e.g., silencers, grenade launchers, and scopes). Walker can sprint slide into cover blind-fire from behind cover swap between cover points and vault over certain barriers, which can be used to kill enemies on the opposite side of a cover point as Walker. Walker and his enemies can take very few hits so cover is essential to surviving attacks by survivors.
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The player witnesses the toll the events take on Delta Squad firsthand, as Walker, Lugo and Adams professional soldier veneer unravels as everything in Dubai goes wrong.Īt its core, Spec Ops: The Line follows the examples of most cover-based shooters. With no other options and no clear good guys, Walker and crew must fight their way through Dubai, forced to make choices that will bring their morality and sanity into question. Martin Walker (played by Nolan North) leads his team - heavy weapons specialist Alphanso Adams and sniper/technician John Lugo - deeper into the ravaged city in search of Konrad, and into a war with the various factions of survivors. Though sent only to perform reconnaissance, Capt. John Konrad, whose battalion abandoned their post to lead a failed evacuation of the city.
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Set in Dubai after a catastrophic series of sandstorms destroys the city, the game focuses on Delta Squad, an elite three-man team sent to investigate Dubai after the military discovers a distress call from Lt. While the basic tenets of gameplay should be familiar to anyone who's played Mass Effect, Gears of War or Army of Two, Spec Ops: The Line places a heavy emphasis on moral choices with a dark single-player story that forces players to make difficult decisions in a war-torn wasteland. The game is a reboot of Take-Two's Spec Ops series, originally a series of tactical shooters by Zombie Studios, and last seen as a series of budget squad-based shooters for the PlayStation. Spec Ops: The Line is a third person, cover-based shooter published and produced by 2K Games, developed by YAGER (with multiplayer developed by Darkside Game Studios) and released on June 26, 2012.